

Introduction
Kinesis is an experimental project to understand the limits of generative AI combined with human input and prompts. This project explores the limitations of AI bots such as Google Gemini, Manus, ChatGPT, Claude, and Figma Make.
Benchmarking
Touchless displays
Hand dexterity exercises
Health kiosks
Mobile games
Nintendo Switch remotes and sensors
The experience of digital interaction without the physical interaction combines a gamified experience with hand physical therapy; the digitization of form filling within healthcare kiosks; copying the addictive experience mobile games have on its users; combined with the motion tracking of a users' hand in view of camera creates a new and innovative way to interact with your screen.
Pixel Painter
Stacker
Electric Wire
A blank canvas the user spreads and pinches their fingers to draw on the screen.
Pinch to pick up a block from the right and drag it to the platform in the middle to stack as many blocks as you can within the 2 and a half minute time limit.
Pinch and follow your hand along the wire to the end. Once your hand moves off the wire, you will have to start over from the beginning. Each time this game is opened from the menu, the wire is randomized.
Personal reflection
It took a while for me to find a concept that I felt inclined to pursue further. I ended with deciding to go with experimenting with the limits of AI and playing with different AI models and brands to see either successes or failures of each.
What I learned
AI generation has limits to what prompt is sent in. It is a step by step process that depends on the wording, timing, and refreshing to nudge the chat a bit more.
Next time
Start the project earlier. Focusing on ideating half the time left little time for executing the project.
Log the process from the beginning. I did not accurately keep track of a timeline for the project, rather using my time trying to think of a project that had purpose. I want to shift my focus to more doing than thinking. Next time, I wish to be less afraid trying new things in the beginning and be prepared to fail rather than playing it safe and taking a long time.
Relevance and expansion
Healthcare, kiosks, maps, directories, and infographics in museums are places where there are high touch zones. Expanding this further could implement individual finger tracking, hooking up games to movements could potentially help physical therapists to get kids to do their exercises on their own time.






