Project Overview

Creating a trustworthy and kid-friendly Airline System tailored towards helping kids overcome their fear of flights. I created an Airline and Design System for a working prototype of a fake airline that flies along the east coast of Australia.

DURATION

10 weeks

SOFTWARE

Adobe Illustrator, Figma

TYPE

Figma Design Systems - Variables and conditionals

FLIGHT PATTERNS AND SYSTEM PLANNING

Inspired by my study abroad trip to Australia, I was attracted to the marketability of Australian stereotypes.

Planning flight time iterations and patterns with 3 different planes in 4 different locations along the east coast of Australia.

With precise planning, timing, and aligning planes with layovers, I calculated and mapped out a few iterations of times and flights with connected layovers and at least 1h and 30m between for flight cooldown and getting ready for the next passengers. All 3 flights are within a 24 hour time span and each one heads to and from every location.

Planning flight time iterations and patterns with 3 different planes in 4 different locations along the east coast of Australia.

With precise planning, timing, and aligning planes with layovers, I calculated and mapped out a few iterations of times and flights with connected layovers and at least 1h and 30m between for flight cooldown and getting ready for the next passengers. All 3 flights are within a 24 hour time span and each one heads to and from every location.

After several calculations and keeping track of each plane, the first flights all come from the home airport in Gold Coast and end the end landing back to their home airport.

After several calculations and keeping track of each plane, the first flights all come from the home airport in Gold Coast and end the end landing back to their home airport.

MAPPING OUT VARIABLES AND CONDITIONALS

I made a working Tic-Tac-Toe Board in Figma using their variables and conditionals. A project made before Pouch Airlines, it was important to get to know the Figma infrastructure and capabilities before applying it to a dedicated project.

Using interactive components inside each other and if statements, the game is able to have a dark and light mode, score reset, score tracker, and labels that tell you which person's turn it is.

Components

Each component represents a changing state. Components inside other components created more complicated interactions, such as the pop-up win conditions if more than 1 thing was happening at the same time for 1 interaction. In this case, I had a boolean and different variables changing depending on the player's turn and who's turn it was.

Conditionals

Every single space in the 3x3 grid had if statements for every possible move.

Light and Dark Mode

Utilizing the variable system, creating 2 sets of the same variables to switch from by using conditionals simplified the process of keeping variables the same state rather than just using frames and noodles.

Variables

All the interactive and changing statuses have different initial values. These scores move up or resets based on conditions of wins or losses for either side. The FinalGameStats helped me keep track of the win conditionals if one side were to beat 2 times best out of 3.

FINAL PROTOTYPE

Using the same type of system as the Tic-Tac-Toe board, I stored more conditionals and variables to make a design system to be used across different platforms.

Colors, typography, spacing, and assets were all assembled into conditionals for easy reuse of the system.

Home Screen

Adding subtle motion to each page added life to the design, making it seem more fun and whimsical. Using bounce and easing animations, I created the subtle feel of floating in the air and "hopping" along with a kangaroo.

Search Screen

Because the branding is to feel silly inside a kangaroo pouch, airplanes are considered as "Kangaroos" and the user must select a Kangaroo flight from a preferred location to another.

Date Picker

The calendar uses variables and conditionals to make each date work no matter which one is chosen.

Pouch Selector

Though a kangaroo only has one pouch, since an airplane has multiple seats, the user will get a choice of a few tickets to suit their trip needs.

The alternating background colors are a design choice to reminisce between night and day, moving forward through the sky.

THE JOEY SYSTEM

Pouch Airlinesโ€™ Design System that sets the guidelines for each and every design decision that breathes life into Pouch Airlines.

Have you ever watched your parents book flights to places far far away, feeling the adrenaline of the fear of heights and the anticipation of the trip?

Kids love to be in their parentsโ€™ business, and to satisfy their curiosity increases the bond and trustworthiness a kid feels towards them.

Pouchโ€™s ultimate goal is to include a child-friendly design system that is functional while attractive to a younger audience.

JOEY COLORS

JOEY COLORS

JOEY TYPOGRAPHY

JOEY TYPOGRAPHY

How to use

All text is based on a 4pt and 8pt scale. This includes a minimum size type of 12pt font and a max of 96pt font to ensure consistency and legibility throughout different webpage resolutions. Letter spacing is scalable to ensure consistency through any size.

Quicksand Regular Font 36pt (the current one this paragraph is typed with) uses 0% letter spacing and 48 line height - a ratio of 3:4 from font size in points to line height.

i.e. 12pt font has a 16pt line height, 16pt has a LH of 20px (because it is a decimal dividing by 3, round down to the nearest whole number, even if it is closer to the higher number).

(Font size/3)(4) = Line height used for font size.

Joey Buttons

How to use

The same rule applying to buttons, padding between buttons must either follow the Joey Grid or the 4px/8px spacing system.

Depending on the size of the text, the button will expand its padding as follows:

32pt text must have AT LEAST 32px of size between the edges and the text. It is preferable for wider buttons to have more padding between the text and edge.

Buttons cannot be pointed. It is imperative that every corner is rounded. Subtle corners must be at least 4px, larger can be up to 32px.

Joey Grid has margins of 100px on each side. It is recommended there is at least 42px space between the top and bottom margins, giving the content space and reduce crowding.

On a standard 14 inch Apple Laptop screen, (1512px wide) 12 columns stretch from the entire width of the screen minus 100px padding on both sides. Gutter is 20px.

Mobile versions will adhere to the base-4 and base-8 spacing and grid system, similarly to the desktop version.

JOEY ILLUSTRATION

JOEY LOGO AND LOCKUP

JOEY LOGO AND LOCKUP

JOEY ICONS

JOEY ICONS

Accessibility Considerations

  • Always provide alt text

  • Maintain strong color contrast ratios

  • Combine Icons with text labels, especially for critical actions

BREADCRUMBS AND DROP DOWNS

BREADCRUMBS AND DROP DOWNS

What Joey taught me

A lot of thought and care goes into design systems to make it the most accurate across stating your brand and building around use cases. Though my project did not go into the deepest details, maintaining brand consistency and creating assets specific to the purpose of my design took a lot of concentration and reasoning behind each decision.

Corina Lougie

Multi-media designer and illustrator.

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Corina Lougie

Multi-media designer and illustrator.

DISCOVER MORE PROJECTS.
LET'S GET IN TOUCH.

Corina Lougie

Multi-media designer and illustrator.

DISCOVER MORE PROJECTS.
LET'S GET IN TOUCH.

Corina Lougie

Multi-media designer and illustrator.

DISCOVER MORE PROJECTS.
LET'S GET IN TOUCH.