
UI Design and Art Case Project Brief
48-hour Game Jam: Creating A UI that Bridges the Gap Between Cultural Differences
Punch! Our game followed the theme "Punch" by implementing both cultural influences from Japan and the U.S.
In a team of 3 artists and 6 game designers, we collaborated to create a working game about punching objects behind a Japanese Shoji Wall and as a result, ripping a hole in the Shoji Wall!
Tools used:
Unity, Illustrator, Live2D, AfterEffects, Photoshop
Meet the creators:
Producer
Ono Reiyu
Programmers and Developers
Vinny Keeler
Sakurai Towa
Game Designers
Fuzii Hirohumi (Fumi)
Tsutsumi Takemoto Rafael Issao (Rafael)
Asida Kokoro
Artists
Maya (Chess) Teng
Corina Lougie
Hayasi Ayumu



