UI Design and Art Case Project Brief

48-hour Game Jam: Creating A UI that Bridges the Gap Between Cultural Differences

Punch! Our game followed the theme "Punch" by implementing both cultural influences from Japan and the U.S.

In a team of 3 artists and 6 game designers, we collaborated to create a working game about punching objects behind a Japanese Shoji Wall and as a result, ripping a hole in the Shoji Wall!

Tools used:

Unity, Illustrator, Live2D, AfterEffects, Photoshop

Meet the creators:

Producer

Ono Reiyu

Programmers and Developers

Vinny Keeler

Sakurai Towa

Game Designers

Fuzii Hirohumi (Fumi)

Tsutsumi Takemoto Rafael Issao (Rafael)

Asida Kokoro

Artists

Maya (Chess) Teng

Corina Lougie

Hayasi Ayumu

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